Appendix A: Audio & Video Documentation

This is an appendix to the thesis Runner's High: Creating Interactive Audio Experiences for Runners and provides further documentation to chapters 5.6, 7.1, 7.2 and 7.5.

Minimum Viable Prototype

Footage of the minimum viable product scene (chapter 7.1 in thesis). The whole audio track was recorded from the app and not modified, so it is exactly what is played on the headphones.

PureData patches

rh_world.pd

Tape Recorder Audio Book

Footage of the tape recorder audio book scene (chapter 7.2 in thesis). Here, I added a low-pass filtered recording of my steps because this comes closer to the real experience when using the app as the sound design is rather subtle. All other sound (tape hiss, audiobook, tape rewind) was directly recorded from the app.

At approx. 0:30, the warble becomes audible. It disappears after I increased my speed.

Interactive Music

Footage of the interactive music scene (chapter 7.5 in thesis). The whole audio track was recorded from the app and not modified, so it is exactly what is played on the headphones. Set change and binaural "boost" sources as described in thesis cannot be heard because I was running too slowly.

PureData patches

rh_world.pd

sineBass6.pd

Audio Assets (selection)

guitar chord from set 1

guitar chord from set 2 (not heard in video)

string pad

Audio Processing on an Apple Watch

(See chapter 5.6 in thesis)

The (first?) Hello, world! of PureData on an Apple Watch.

The Apple Watch playing the bass synthesizer patch from the interactive music example.