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| EventListener (UnityEngine.Object listener, UnityEngine.Object caller, CustomEventType type, Action< CustomEvent > callback, bool onlyOnce=false) |
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static void | AddEventListener (UnityEngine.Object listener, UnityEngine.Object caller, CustomEventType t, Action< CustomEvent > callback, bool onlyOnce=false) |
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static void | RemoveEventListener (UnityEngine.Object listener, UnityEngine.Object caller, CustomEventType t, Action< CustomEvent > callback) |
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static void | DispatchEvent (UnityEngine.Object caller, CustomEvent e) |
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The documentation for this class was generated from the following file:
- /Users/hannes/Desktop/MA/RunnersHigh/Assets/Scripts/RunnersHigh/Documented/EventManager.cs