▼CAccel | Provides classes to get and manipulate data in various ways |
CAcc | |
CCurve | Transform a linear value to its corresponding value on a curve |
CDataInput | An object that takes an input value |
CDataOutput | An object that has an accessible output value |
CDataStreamInput | An object that takes an input stream |
CDataStreamOutput | An object that has an accessible output stream |
CFFComp | |
CFloat | This is just a wrapper to use normal floats as DataOutpus |
CIIR | A single pole low pass filter with settable attack and release |
CProgressDetector | A ProgressDetector is just a state detector with some additional fields |
CRingBuffer | A RingBuffer to store data |
CSensorInput | A SensorInput is used to capture input data from various hardware sensors |
CStat | A class to calculate statistics on an input data stream |
CStateDetector | A basic binary on/off statemachine that updates independently, taking one or multiple instances of DataOuput as its input |
CStateOutput | An object that has an accessible binary output state |
CStepDetector | A modified version of the StateDetector that fires events when footsteps occur |
CStepper | A stepper can be used either to fire events in regular timer intervals, or as an alternating binary state of 0 and 1 |
CAccelUtil | Provides utility methods to manipulate data |
CAudioAssetController | |
CAudioAssetDatabase | Establishes a connection to an SQL database that stores asset data such as file paths to audio files, loop points, midi notes etc |
CAudioCenter | Singleton class that provides audio playback behavior such as oneshot, loop, reverse. DO NOT INSTANCIATE! |
CCustomEvent | Represents an event |
CDBAsset | Represents an entry in the DBAsset table of the database |
CDBRelationCanMix | Represents an entry in the DBRelationCanMix table of the database |
CDBSet | Represents an entry in the DBSet table of the database |
CDirectedGraph | Represents a directed graph |
CEventListener | |
CSoundSourceFactory | A singleton class to create spatialized audio sources |
CSoundSourceManager | An object that can be attached to an AudioSource to control its spatial features |